(Fun Talk) Fighting Game Explained

September 30, 2024
Internal Group Meeting, Tufts University

This talk explains fighting games from a few complementary angles: what makes something a fighting game, how hitboxes and hurtboxes plus frame data define “fair” timing between players, why moves behave like rock-paper-scissors (hit/block/dodge/throw with high/mid/low variants), how combos emerge from framedata and recovery, and how the deeper “non-Nash equilibrium” of character-specific options creates mind-game and strategy (learning the opponent’s pattern, setting up baits, and punishing whiffs). Slides: Fighting Games Explained.